minecraft-assets/assets/minecraft/shaders/program/invert.vsh

21 lines
454 B
GLSL

#version 120
attribute vec4 Position;
uniform mat4 ProjMat;
uniform vec2 InSize;
uniform vec2 OutSize;
varying vec2 texCoord;
void main(){
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
gl_Position = vec4(outPos.xy, 0.2, 1.0);
vec2 sizeRatio = OutSize / InSize;
texCoord = Position.xy / OutSize;
texCoord.x = texCoord.x * sizeRatio.x;
texCoord.y = texCoord.y * sizeRatio.y;
texCoord.y = sizeRatio.y - texCoord.y;
}