minecraft-assets/assets/minecraft/shaders/program/notch.fsh

24 lines
701 B
GLSL

#version 120
uniform sampler2D DiffuseSampler;
uniform sampler2D DitherSampler;
varying vec2 texCoord;
uniform vec2 InSize;
void main() {
vec2 halfSize = InSize * 0.5;
vec2 steppedCoord = texCoord;
steppedCoord.x = float(int(steppedCoord.x*halfSize.x)) / halfSize.x;
steppedCoord.y = float(int(steppedCoord.y*halfSize.y)) / halfSize.y;
vec4 noise = texture2D(DitherSampler, steppedCoord * halfSize / 4.0);
vec4 col = texture2D(DiffuseSampler, steppedCoord) + noise * vec4(1.0/12.0, 1.0/12.0, 1.0/6.0, 1.0);
float r = float(int(col.r*8.0))/8.0;
float g = float(int(col.g*8.0))/8.0;
float b = float(int(col.b*4.0))/4.0;
gl_FragColor = vec4(r, g, b, 1.0);
}