14 lines
366 B
GLSL
14 lines
366 B
GLSL
#version 120
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uniform sampler2D DiffuseSampler;
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uniform sampler2D OutlineSampler;
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varying vec2 texCoord;
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varying vec2 oneTexel;
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void main(){
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vec4 diffuseTexel = texture2D(DiffuseSampler, texCoord);
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vec4 outlineTexel = texture2D(OutlineSampler, texCoord);
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gl_FragColor = vec4(diffuseTexel.rgb + diffuseTexel.rgb * outlineTexel.rgb * vec3(0.75), 1.0);
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}
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