20 lines
339 B
GLSL
20 lines
339 B
GLSL
#version 120
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attribute vec4 Position;
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uniform mat4 ProjMat;
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uniform vec2 InSize;
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uniform vec2 OutSize;
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varying vec2 texCoord;
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varying vec2 oneTexel;
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void main(){
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vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
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gl_Position = vec4(outPos.xy, 0.2, 1.0);
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oneTexel = 1.0 / InSize;
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texCoord = Position.xy / OutSize;
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}
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