18 lines
504 B
GLSL
18 lines
504 B
GLSL
#version 120
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uniform sampler2D DiffuseSampler;
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varying vec2 texCoord;
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varying vec2 oneTexel;
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uniform vec2 InSize;
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void main() {
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vec3 Texel0 = texture2D(DiffuseSampler, texCoord).rgb;
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vec3 Texel1 = texture2D(DiffuseSampler, texCoord + vec2(oneTexel.x, 0.0)).rgb;
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vec3 Texel2 = texture2D(DiffuseSampler, texCoord + vec2(0.0, oneTexel.y)).rgb;
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vec3 Texel3 = texture2D(DiffuseSampler, texCoord + oneTexel).rgb;
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gl_FragColor = vec4((Texel0 + Texel1 + Texel2 + Texel3) * 0.25, 1.0);
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}
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