minecraft-assets/assets/minecraft/shaders/program/overlay.fsh

28 lines
847 B
GLSL

#version 120
uniform sampler2D DiffuseSampler;
uniform sampler2D OverlaySampler;
uniform vec2 InSize;
varying vec2 texCoord;
uniform float MosaicSize = 1.0;
uniform vec3 RedMatrix = vec3(1.0, 0.0, 0.0);
uniform vec3 GreenMatrix = vec3(0.0, 1.0, 0.0);
uniform vec3 BlueMatrix = vec3(0.0, 0.0, 1.0);
void main(){
vec2 mosaicInSize = InSize / MosaicSize;
vec2 fractPix = fract(texCoord * mosaicInSize) / mosaicInSize;
vec4 baseTexel = texture2D(DiffuseSampler, texCoord - fractPix);
float red = dot(baseTexel.rgb, RedMatrix);
float green = dot(baseTexel.rgb, GreenMatrix);
float blue = dot(baseTexel.rgb, BlueMatrix);
vec4 overlayTexel = texture2D(OverlaySampler, vec2(texCoord.x, 1.0 - texCoord.y));
overlayTexel.a = 1.0;
gl_FragColor = mix(vec4(red, green, blue, 1.0), overlayTexel, overlayTexel.a);
}