minecraft-assets/assets/minecraft/shaders/core/blit_screen.vsh

19 lines
277 B
GLSL

#version 150
in vec3 Position;
in vec2 UV;
in vec4 Color;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec2 texCoord;
out vec4 vertexColor;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
texCoord = UV;
vertexColor = Color;
}