minecraft-assets/assets/minecraft/shaders/core/position_color_tex.fsh

19 lines
300 B
GLSL

#version 150
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor;
if (color.a < 0.1) {
discard;
}
fragColor = color * ColorModulator;
}