minecraft-assets/assets/minecraft/shaders/core/position_tex_color.vsh

19 lines
281 B
GLSL

#version 150
in vec3 Position;
in vec2 UV0;
in vec4 Color;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec2 texCoord0;
out vec4 vertexColor;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
texCoord0 = UV0;
vertexColor = Color;
}