minecraft-assets/assets/minecraft/shaders/core/rendertype_cutout.vsh

31 lines
590 B
GLSL

#version 150
#moj_import <light.glsl>
#moj_import <fog.glsl>
in vec3 Position;
in vec4 Color;
in vec2 UV0;
in ivec2 UV2;
in vec3 Normal;
uniform sampler2D Sampler2;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
uniform vec3 ChunkOffset;
uniform int FogShape;
out float vertexDistance;
out vec4 vertexColor;
out vec2 texCoord0;
void main() {
vec3 pos = Position + ChunkOffset;
gl_Position = ProjMat * ModelViewMat * vec4(pos, 1.0);
vertexDistance = fog_distance(pos, FogShape);
vertexColor = Color * minecraft_sample_lightmap(Sampler2, UV2);
texCoord0 = UV0;
}