minecraft-assets/assets/minecraft/shaders/core/rendertype_entity_alpha.fsh

19 lines
287 B
GLSL

#version 150
uniform sampler2D Sampler0;
in vec4 vertexColor;
in vec2 texCoord0;
in vec2 texCoord1;
in vec2 texCoord2;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0);
if (color.a < vertexColor.a) {
discard;
}
fragColor = color;
}