minecraft-assets/assets/minecraft/shaders/core/rendertype_entity_transluce...

34 lines
705 B
GLSL

#version 150
#moj_import <light.glsl>
in vec3 Position;
in vec4 Color;
in vec2 UV0;
in ivec2 UV1;
in ivec2 UV2;
in vec3 Normal;
uniform sampler2D Sampler1;
uniform sampler2D Sampler2;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
uniform vec3 Light0_Direction;
uniform vec3 Light1_Direction;
out float vertexDistance;
out vec4 vertexColor;
out vec4 overlayColor;
out vec2 texCoord0;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexDistance = length((ModelViewMat * vec4(Position, 1.0)).xyz);
vertexColor = minecraft_mix_light(Light0_Direction, Light1_Direction, Normal, Color);
overlayColor = texelFetch(Sampler1, UV1, 0);
texCoord0 = UV0;
}