minecraft-assets/assets/minecraft/shaders/core/rendertype_eyes.fsh

21 lines
399 B
GLSL

#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
in float vertexDistance;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor;
fragColor = color * ColorModulator * linear_fog_fade(vertexDistance, FogStart, FogEnd);
}