minecraft-assets/assets/minecraft/shaders/core/rendertype_glint.vsh

22 lines
405 B
GLSL

#version 150
#moj_import <fog.glsl>
in vec3 Position;
in vec2 UV0;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
uniform mat4 TextureMat;
uniform int FogShape;
out float vertexDistance;
out vec2 texCoord0;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexDistance = fog_distance(Position, FogShape);
texCoord0 = (TextureMat * vec4(UV0, 0.0, 1.0)).xy;
}