minecraft-assets/assets/minecraft/shaders/core/rendertype_gui_ghost_recipe...

16 lines
222 B
GLSL

#version 150
in vec4 vertexColor;
uniform vec4 ColorModulator;
out vec4 fragColor;
void main() {
vec4 color = vertexColor;
if (color.a == 0.0) {
discard;
}
fragColor = color * ColorModulator;
}