minecraft-assets/assets/minecraft/shaders/core/rendertype_leash.fsh

17 lines
282 B
GLSL

#version 150
#moj_import <fog.glsl>
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
flat in vec4 vertexColor;
out vec4 fragColor;
void main() {
fragColor = linear_fog(vertexColor, vertexDistance, FogStart, FogEnd, FogColor);
}