minecraft-assets/assets/minecraft/shaders/core/rendertype_lightning.fsh

17 lines
296 B
GLSL

#version 150
#moj_import <fog.glsl>
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
in float vertexDistance;
in vec4 vertexColor;
out vec4 fragColor;
void main() {
fragColor = vertexColor * ColorModulator * linear_fog_fade(vertexDistance, FogStart, FogEnd);
}