minecraft-assets/assets/minecraft/shaders/core/rendertype_translucent_movi...

23 lines
376 B
GLSL

#version 150
in vec3 Position;
in vec4 Color;
in vec2 UV0;
in ivec2 UV2;
in vec3 Normal;
uniform sampler2D Sampler2;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec4 vertexColor;
out vec2 texCoord0;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexColor = Color * texelFetch(Sampler2, UV2 / 16, 0);
texCoord0 = UV0;
}