minecraft-assets/assets/minecraft/shaders/program/blit.fsh

14 lines
200 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
uniform vec4 ColorModulate;
in vec2 texCoord;
out vec4 fragColor;
void main(){
fragColor = texture(DiffuseSampler, texCoord) * ColorModulate;
}