minecraft-assets/assets/minecraft/shaders/core/position_color_normal.fsh

23 lines
411 B
GLSL

#version 150
#moj_import <fog.glsl>
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in float vertexDistance;
in vec4 vertexColor;
in vec4 normal;
out vec4 fragColor;
void main() {
vec4 color = vertexColor * ColorModulator;
if (color.a < 0.1) {
discard;
}
fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
}