minecraft-assets/assets/minecraft/shaders/core/position_tex_color_normal.vsh

27 lines
512 B
GLSL

#version 150
#moj_import <fog.glsl>
in vec3 Position;
in vec2 UV0;
in vec4 Color;
in vec3 Normal;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
uniform int FogShape;
out vec2 texCoord0;
out float vertexDistance;
out vec4 vertexColor;
out vec4 normal;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
texCoord0 = UV0;
vertexDistance = fog_distance(ModelViewMat, Position, FogShape);
vertexColor = Color;
normal = ProjMat * ModelViewMat * vec4(Normal, 0.0);
}