37 lines
798 B
GLSL
37 lines
798 B
GLSL
#version 150
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#moj_import <light.glsl>
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#moj_import <fog.glsl>
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in vec3 Position;
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in vec4 Color;
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in vec2 UV0;
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in vec2 UV1;
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in ivec2 UV2;
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in vec3 Normal;
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uniform sampler2D Sampler2;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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uniform int FogShape;
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uniform vec3 Light0_Direction;
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uniform vec3 Light1_Direction;
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out float vertexDistance;
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out vec4 vertexColor;
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out vec2 texCoord0;
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out vec2 texCoord1;
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out vec4 normal;
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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vertexDistance = fog_distance(ModelViewMat, Position, FogShape);
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vertexColor = minecraft_mix_light(Light0_Direction, Light1_Direction, Normal, Color) * texelFetch(Sampler2, UV2 / 16, 0);
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texCoord0 = UV0;
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texCoord1 = UV1;
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normal = ProjMat * ModelViewMat * vec4(Normal, 0.0);
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}
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