minecraft-assets/assets/minecraft/shaders/core/rendertype_beacon_beam.fsh

24 lines
530 B
GLSL

#version 150
#moj_import <fog.glsl>
uniform sampler2D Sampler0;
uniform mat4 ProjMat;
uniform vec4 ColorModulator;
uniform float FogStart;
uniform float FogEnd;
uniform vec4 FogColor;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0);
color *= vertexColor * ColorModulator;
float fragmentDistance = -ProjMat[3].z / ((gl_FragCoord.z) * -2.0 + 1.0 - ProjMat[2].z);
fragColor = linear_fog(color, fragmentDistance, FogStart, FogEnd, FogColor);
}