21 lines
335 B
GLSL
21 lines
335 B
GLSL
#version 150
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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in vec4 vertexColor;
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in vec2 texCoord0;
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in vec2 texCoord2;
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in vec4 normal;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(Sampler0, texCoord0) * vertexColor;
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if (color.a < 0.1) {
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discard;
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}
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fragColor = color * ColorModulator;
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}
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