minecraft-assets/assets/minecraft/shaders/core/rendertype_crumbling.vsh

25 lines
425 B
GLSL

#version 150
in vec3 Position;
in vec4 Color;
in vec2 UV0;
in vec2 UV2;
in vec3 Normal;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec4 vertexColor;
out vec2 texCoord0;
out vec2 texCoord2;
out vec4 normal;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexColor = Color;
texCoord0 = UV0;
texCoord2 = UV2;
normal = ProjMat * ModelViewMat * vec4(Normal, 0.0);
}