minecraft-assets/assets/minecraft/shaders/core/rendertype_end_portal.vsh

17 lines
269 B
GLSL

#version 150
#moj_import <projection.glsl>
in vec3 Position;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec4 texProj0;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
texProj0 = projection_from_position(gl_Position);
}