17 lines
296 B
GLSL
17 lines
296 B
GLSL
#version 150
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#moj_import <fog.glsl>
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uniform vec4 ColorModulator;
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uniform float FogStart;
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uniform float FogEnd;
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in float vertexDistance;
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in vec4 vertexColor;
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out vec4 fragColor;
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void main() {
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fragColor = vertexColor * ColorModulator * linear_fog_fade(vertexDistance, FogStart, FogEnd);
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}
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