minecraft-assets/assets/minecraft/shaders/core/rendertype_translucent_no_c...

18 lines
287 B
GLSL

#version 150
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
in vec4 vertexColor;
in vec2 texCoord0;
in vec2 texCoord2;
in vec4 normal;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0) * vertexColor;
fragColor = color * ColorModulator;
}