stevenarella/.travis.yml

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language: rust
sudo: required
dist: trusty
rust:
- nightly
- stable
matrix:
allow_failures:
- rust: nightly
fast_finish: true
cache: cargo
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before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then sudo chown root:wheel /usr/local/bin/brew ; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get update -qq ; fi
Use glutin to replace sdl2 (#35) * Add glutin dependency * Create a glutin window * Use the glutin window, basics work * Store DPI factor on game object, update on Resized * Use physical size for rendering only. Fixes UI scaled too small Fixes https://github.com/iceiix/steven/pull/35#issuecomment-442683373 See also https://github.com/iceiix/steven/issues/22 * Begin adding mouse input events * Listen for DeviceEvents * Call hover_at on mouse motion * Listen for CursorMoved window event, hovering works Glutin has separate WindowEvent::CursorMoved and DeviceEvent::MouseMotion events, for absolute cursor and relative mouse motion, respectively, instead of SDL's Event::MouseMotion for both. * Use tuple pattern matching instead of nested if for MouseInput * Implement left clicking * Use grab_cursor() to capture the cursor * Hide the cursor when grabbing * Implement MouseWheel event * Listen for keyboard input, escape key release * Keyboard input: console toggling, glutin calls backquote 'grave' * Implement fullscreen in glutin, updates https://github.com/iceiix/steven/pull/31 * Update settings for glutin VirtualKeyCode * Keyboard controls (note: must clear conf.cfg to use correct bindings) * Move DeviceEvent match arm up higher for clarity * Remove SDL * Pass physical dimensions to renderer tick so blit_framebuffer can use full size but the ui is still sized logically. * Listen for DeviceEvent::Text * Implement text input using ReceivedCharacter window event, works https://github.com/iceiix/steven/pull/35#issuecomment-443247267 * Request specific version of OpenGL, version 3.2 * Request OpenGL 3.2 but fallback to OpenGL ES 2.0 if available (not tested) * Set core profile and depth 24-bits, stencil 0-bits * Allow changing vsync, but require restarting (until https://github.com/tomaka/glutin/issues/693) * Clarify specific Rust version requirement * Import glutin::* in handle_window_event() to avoid overly repetitive code * Linux in VM fix: manually calculate delta in MouseMotion For the third issue on https://github.com/iceiix/steven/pull/35#issuecomment-443084458 https://github.com/tomaka/glutin/issues/1084 MouseMotion event returns absolute instead of relative values, when running Linux in a VM * Heuristic to detect absolute/relative MouseMotion from delta:(xrel, yrel); use a higher scaling factor * Add clipboard pasting with clipboard crate instead of sdl2 https://github.com/iceiix/steven/pull/35#issuecomment-443307295
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- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get install -y gcc libegl1-mesa-dev libgles2-mesa-dev ; fi
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script:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then export LIBRARY_PATH="$LIBRARY_PATH:/usr/local/lib" ; fi
- travis_wait 30 cargo build --verbose
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- cargo test --verbose
os:
- linux
- osx