2016-03-20 16:17:21 -04:00
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// Copyright 2016 Matthew Collins
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use console;
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use std::marker::PhantomData;
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pub const CL_USERNAME: console::CVar<String> = console::CVar {
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ty: PhantomData,
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name: "cl_username",
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description: r#"cl_username is the username that the client will use to connect
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to servers."#,
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mutable: false,
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serializable: true,
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default: &|| "".to_owned(),
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};
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pub const CL_UUID: console::CVar<String> = console::CVar {
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ty: PhantomData,
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name: "cl_uuid",
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description: r#"cl_uuid is the uuid of the client. This is unique to a player
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unlike their username."#,
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mutable: false,
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serializable: true,
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default: &|| "".to_owned(),
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};
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pub const AUTH_TOKEN: console::CVar<String> = console::CVar {
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ty: PhantomData,
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name: "auth_token",
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description: r#"auth_token is the token used for this session to auth to servers
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or relogin to this account."#,
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mutable: false,
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serializable: true,
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default: &|| "".to_owned(),
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};
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pub const AUTH_CLIENT_TOKEN: console::CVar<String> = console::CVar {
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ty: PhantomData,
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name: "auth_client_token",
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description: r#"auth_client_token is a token that stays static between sessions.
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Used to identify this client vs others."#,
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mutable: false,
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serializable: true,
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default: &|| "".to_owned(),
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};
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2016-04-21 06:40:50 -04:00
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pub fn register_vars(vars: &mut console::Vars) {
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vars.register(CL_USERNAME);
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vars.register(CL_UUID);
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vars.register(AUTH_TOKEN);
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vars.register(AUTH_CLIENT_TOKEN);
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2016-03-20 16:17:21 -04:00
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}
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