stevenarella/Cargo.toml

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[package]
name = "stevenarella"
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version = "0.0.1"
authors = [ "Thinkofdeath <thinkofdeath@spigotmc.org>", "iceiix <ice_ix@protonmail.ch>" ]
edition = "2018"
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[profile.dev]
# Steven runs horrendously slow with no optimizations, and often freezes.
# However, building with full -O3 optimizations takes too long for a debug build.
# Use an -O1 optimization level strikes a good compromise between build and program performance.
opt-level = 1
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[dependencies]
sha-1 = "0.8.1"
glutin = { git = "https://github.com/tomaka/glutin", rev = "23b3b101e554e521f38c1179f90d3d2f278b857c" }
byteorder = "1.2.7"
reqwest = "0.9.10"
serde = "1.0.89"
serde_json = "1.0.39"
flate2 = { version = "1.0.6", features = ["rust_backend"], default-features = false }
zip = { version = "0.5.0", features = ["deflate"], default-features = false }
image = "0.21.0"
rand = "0.5.5"
hex = "0.3.2"
base64 = "0.10.1"
log = { version = "0.4.6", features = ["std"] }
cgmath = "0.16.1"
lazy_static = "1.3.0"
collision = "0.19.0"
aes = "0.3.2"
cfb8 = "0.3.1"
rsa_public_encrypt_pkcs1 = "0.2.0"
Use glutin to replace sdl2 (#35) * Add glutin dependency * Create a glutin window * Use the glutin window, basics work * Store DPI factor on game object, update on Resized * Use physical size for rendering only. Fixes UI scaled too small Fixes https://github.com/iceiix/steven/pull/35#issuecomment-442683373 See also https://github.com/iceiix/steven/issues/22 * Begin adding mouse input events * Listen for DeviceEvents * Call hover_at on mouse motion * Listen for CursorMoved window event, hovering works Glutin has separate WindowEvent::CursorMoved and DeviceEvent::MouseMotion events, for absolute cursor and relative mouse motion, respectively, instead of SDL's Event::MouseMotion for both. * Use tuple pattern matching instead of nested if for MouseInput * Implement left clicking * Use grab_cursor() to capture the cursor * Hide the cursor when grabbing * Implement MouseWheel event * Listen for keyboard input, escape key release * Keyboard input: console toggling, glutin calls backquote 'grave' * Implement fullscreen in glutin, updates https://github.com/iceiix/steven/pull/31 * Update settings for glutin VirtualKeyCode * Keyboard controls (note: must clear conf.cfg to use correct bindings) * Move DeviceEvent match arm up higher for clarity * Remove SDL * Pass physical dimensions to renderer tick so blit_framebuffer can use full size but the ui is still sized logically. * Listen for DeviceEvent::Text * Implement text input using ReceivedCharacter window event, works https://github.com/iceiix/steven/pull/35#issuecomment-443247267 * Request specific version of OpenGL, version 3.2 * Request OpenGL 3.2 but fallback to OpenGL ES 2.0 if available (not tested) * Set core profile and depth 24-bits, stencil 0-bits * Allow changing vsync, but require restarting (until https://github.com/tomaka/glutin/issues/693) * Clarify specific Rust version requirement * Import glutin::* in handle_window_event() to avoid overly repetitive code * Linux in VM fix: manually calculate delta in MouseMotion For the third issue on https://github.com/iceiix/steven/pull/35#issuecomment-443084458 https://github.com/tomaka/glutin/issues/1084 MouseMotion event returns absolute instead of relative values, when running Linux in a VM * Heuristic to detect absolute/relative MouseMotion from delta:(xrel, yrel); use a higher scaling factor * Add clipboard pasting with clipboard crate instead of sdl2 https://github.com/iceiix/steven/pull/35#issuecomment-443307295
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clipboard = "0.5.0"
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# clippy = "*"
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[dependencies.steven_gl]
path = "./gl"
version = "0"
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[dependencies.steven_resources]
path = "./resources"
version = "0"
[dependencies.steven_blocks]
path = "./blocks"
version = "0"
[dependencies.steven_shared]
path = "./shared"
version = "0"