2016-03-25 05:47:39 -04:00
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use std::io::Write;
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use std::sync::{Arc, RwLock};
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use world::{self, block};
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2016-04-03 15:53:40 -04:00
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use shared::Direction;
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use model::BlockVertex;
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2016-03-25 05:47:39 -04:00
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use render;
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pub fn render_liquid<W: Write>(textures: Arc<RwLock<render::TextureManager>>,lava: bool, snapshot: &world::Snapshot, x: i32, y: i32, z: i32, buf: &mut W) -> usize {
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let get_liquid = if lava {
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get_lava_level
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} else {
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get_water_level
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};
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let mut count = 0;
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let (tl, tr, bl, br) = if get_liquid(snapshot, x, y + 1, z).is_some() {
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(8, 8, 8, 8)
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} else {
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(
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average_liquid_level(get_liquid, snapshot, x, y, z),
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average_liquid_level(get_liquid, snapshot, x+1, y, z),
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average_liquid_level(get_liquid, snapshot, x, y, z+1),
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average_liquid_level(get_liquid, snapshot, x+1, y, z+1)
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)
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};
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let tex = match snapshot.get_block(x, y, z) {
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block::Block::Water{..} => render::Renderer::get_texture(&textures, "minecraft:blocks/water_still"),
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block::Block::FlowingWater{..} => render::Renderer::get_texture(&textures, "minecraft:blocks/water_flow"),
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block::Block::Lava{..} => render::Renderer::get_texture(&textures, "minecraft:blocks/lava_still"),
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block::Block::FlowingLava{..} => render::Renderer::get_texture(&textures, "minecraft:blocks/lava_flow"),
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_ => unreachable!(),
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};
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let ux1 = 0i16;
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let ux2 = 16i16 * tex.get_width() as i16;
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let uy1 = 0i16;
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let uy2 = 16i16 * tex.get_height() as i16;
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for dir in Direction::all() {
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let (ox, oy, oz) = dir.get_offset();
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let special = dir == Direction::Up && (tl < 8 || tr < 8 || bl < 8 || br < 8);
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let block = snapshot.get_block(x+ox, y+oy, z+oz);
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if special || (!block.get_material().should_cull_against && get_liquid(snapshot, x+ox, y+oy, z+oz).is_none()) {
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2016-04-03 15:53:40 -04:00
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let verts = BlockVertex::face_by_direction(dir);
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2016-03-25 05:47:39 -04:00
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for vert in verts {
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let mut vert = vert.clone();
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vert.tx = tex.get_x() as u16;
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vert.ty = tex.get_y() as u16;
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vert.tw = tex.get_width() as u16;
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vert.th = tex.get_height() as u16;
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vert.tatlas = tex.atlas as i16;
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vert.r = 255;
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vert.g = 255;
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vert.b = 255;
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if vert.y == 0.0 {
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vert.y = y as f32;
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} else {
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let height = match (vert.x, vert.z) {
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(0.0, 0.0) => ((16.0 / 8.0) * (tl as f32)) as i32,
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(_, 0.0) => ((16.0 / 8.0) * (tr as f32)) as i32,
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(0.0, _) => ((16.0 / 8.0) * (bl as f32)) as i32,
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(_, _) => ((16.0 / 8.0) * (br as f32)) as i32,
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};
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vert.y = (height as f32)/16.0 + (y as f32);
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}
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vert.x += x as f32;
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vert.z += z as f32;
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let (bl, sl) = super::calculate_light(
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&snapshot,
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x, y, z,
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vert.x as f64,
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vert.y as f64,
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vert.z as f64,
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dir,
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!lava,
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false
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);
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vert.block_light = bl;
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vert.sky_light = sl;
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if vert.toffsetx == 0 {
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vert.toffsetx = ux1;
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} else {
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vert.toffsetx = ux2;
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}
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if vert.toffsety == 0 {
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vert.toffsety = uy1;
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} else {
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vert.toffsety = uy2;
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}
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vert.write(buf);
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}
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count += 6;
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}
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}
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count
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}
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fn average_liquid_level(
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get: fn(&world::Snapshot, i32, i32, i32) -> Option<i32>,
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snapshot: &world::Snapshot, x: i32, y: i32, z: i32
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) -> i32 {
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let mut level = 0;
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for xx in -1 .. 1 {
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for zz in -1 .. 1 {
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if get(snapshot, x+xx, y+1, z+zz).is_some() {
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return 8;
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}
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if let Some(l) = get(snapshot, x+xx, y, z+zz) {
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let nl = 7 - (l & 0x7);
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if nl > level {
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level = nl;
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}
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}
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}
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}
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level
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}
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fn get_water_level(snapshot: &world::Snapshot, x: i32, y: i32, z: i32) -> Option<i32> {
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match snapshot.get_block(x, y, z) {
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block::Block::Water{level} | block::Block::FlowingWater{level} => Some(level),
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_ => None,
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}
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}
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fn get_lava_level(snapshot: &world::Snapshot, x: i32, y: i32, z: i32) -> Option<i32> {
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match snapshot.get_block(x, y, z) {
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block::Block::Lava{level} | block::Block::FlowingLava{level} => Some(level),
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_ => None,
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}
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}
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