Implement JoinGame_WorldNames
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@ -1166,6 +1166,38 @@ state_packets!(
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}
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/// JoinGame is sent after completing the login process. This
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/// sets the initial state for the client.
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packet JoinGame_WorldNames {
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/// The entity id the client will be referenced by
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field entity_id: i32 =,
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/// The starting gamemode of the client
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field gamemode: u8 =,
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/// The previous gamemode of the client
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field previous_gamemode: u8 =,
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/// Identifiers for all worlds on the server
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field world_names: LenPrefixed<VarInt, String> =,
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/// Represents a dimension registry
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field dimension_codec: Option<nbt::NamedTag> =,
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/// The dimension the client is starting in
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field dimension: String =,
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/// The world being spawned into
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field world_name: String =,
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/// Truncated SHA-256 hash of world's seed
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field hashed_seed: i64 =,
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/// The max number of players on the server
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field max_players: u8 =,
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/// The render distance (2-32)
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field view_distance: VarInt =,
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/// Whether the client should reduce the amount of debug
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/// information it displays in F3 mode
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field reduced_debug_info: bool =,
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/// Whether to prompt or immediately respawn
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field enable_respawn_screen: bool =,
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/// Whether the world is in debug mode
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field is_debug: bool =,
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/// Whether the world is a superflat world
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field is_flat: bool =,
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}
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packet JoinGame_HashedSeed_Respawn {
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/// The entity id the client will be referenced by
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field entity_id: i32 =,
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@ -94,7 +94,7 @@ protocol_packet_ids!(
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0x22 => Effect
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0x23 => Particle_f64
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0x24 => UpdateLight // TODO
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0x25 => JoinGame_HashedSeed_Respawn // TODO
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0x25 => JoinGame_WorldNames
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0x26 => Maps
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0x27 => TradeList_WithRestock
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0x28 => EntityMove_i16
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@ -507,6 +507,7 @@ impl Server {
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self pck {
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PluginMessageClientbound_i16 => on_plugin_message_clientbound_i16,
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PluginMessageClientbound => on_plugin_message_clientbound_1,
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JoinGame_WorldNames => on_game_join_worldnames,
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JoinGame_HashedSeed_Respawn => on_game_join_hashedseed_respawn,
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JoinGame_i32_ViewDistance => on_game_join_i32_viewdistance,
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JoinGame_i32 => on_game_join_i32,
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@ -968,6 +969,13 @@ impl Server {
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}
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}
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fn on_game_join_worldnames(
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&mut self,
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join: packet::play::clientbound::JoinGame_WorldNames,
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) {
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self.on_game_join(join.gamemode, join.entity_id)
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}
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fn on_game_join_hashedseed_respawn(
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&mut self,
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join: packet::play::clientbound::JoinGame_HashedSeed_Respawn,
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