Fix collapsible_if in main game loop
This commit is contained in:
parent
c2e3ddb805
commit
132b40c19e
22
src/main.rs
22
src/main.rs
|
@ -507,18 +507,16 @@ fn handle_window_event<T>(
|
|||
game.focused = true;
|
||||
window.window().set_cursor_grab(true).unwrap();
|
||||
window.window().set_cursor_visible(false);
|
||||
} else {
|
||||
if !game.focused {
|
||||
window.window().set_cursor_grab(false).unwrap();
|
||||
window.window().set_cursor_visible(true);
|
||||
ui_container.click_at(
|
||||
game,
|
||||
game.last_mouse_x,
|
||||
game.last_mouse_y,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
}
|
||||
} else if !game.focused {
|
||||
window.window().set_cursor_grab(false).unwrap();
|
||||
window.window().set_cursor_visible(true);
|
||||
ui_container.click_at(
|
||||
game,
|
||||
game.last_mouse_x,
|
||||
game.last_mouse_y,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
}
|
||||
}
|
||||
(ElementState::Pressed, MouseButton::Right) => {
|
||||
|
|
Loading…
Reference in New Issue