Fix collapsible_if in main game loop
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c2e3ddb805
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@ -507,8 +507,7 @@ fn handle_window_event<T>(
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game.focused = true;
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game.focused = true;
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window.window().set_cursor_grab(true).unwrap();
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window.window().set_cursor_grab(true).unwrap();
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window.window().set_cursor_visible(false);
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window.window().set_cursor_visible(false);
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} else {
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} else if !game.focused {
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if !game.focused {
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window.window().set_cursor_grab(false).unwrap();
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window.window().set_cursor_grab(false).unwrap();
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window.window().set_cursor_visible(true);
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window.window().set_cursor_visible(true);
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ui_container.click_at(
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ui_container.click_at(
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@ -520,7 +519,6 @@ fn handle_window_event<T>(
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);
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);
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}
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}
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}
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}
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}
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(ElementState::Pressed, MouseButton::Right) => {
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(ElementState::Pressed, MouseButton::Right) => {
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if game.focused {
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if game.focused {
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game.server.on_right_click(&mut game.renderer);
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game.server.on_right_click(&mut game.renderer);
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