protocol: statr adding ChunkData_AndLight, combining ChunkData + UpdateLight
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@ -1137,6 +1137,22 @@ state_packets!(
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}
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/// ChunkData sends or updates a single chunk on the client. If New is set
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/// then biome data should be sent too.
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packet ChunkData_AndLight {
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field chunk_x: i32 =,
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field chunk_z: i32 =,
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field heightmaps: Option<nbt::NamedTag> =,
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field data: LenPrefixedBytes<VarInt> =,
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field block_entities: LenPrefixed<VarInt, Option<nbt::NamedTag>> =, // TODO: packed xz,y,type
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field trust_edges: bool =,
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// TODO: BitSets instead of long arrays
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field sky_light_mask: LenPrefixed<VarInt, i64> =,
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field block_light_mask: LenPrefixed<VarInt, i64> =,
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field empty_sky_light_mask: LenPrefixed<VarInt, i64> =,
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field empty_block_light_mask: LenPrefixed<VarInt, i64> =,
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field sky_light_arrays: LenPrefixed<VarInt, LenPrefixed<VarInt, u8>> =,
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field block_light_arrays: LenPrefixed<VarInt, LenPrefixed<VarInt, u8>> =,
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}
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packet ChunkData_Biomes3D_Bitmasks {
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field chunk_x: i32 =,
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field chunk_z: i32 =,
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@ -92,7 +92,7 @@ protocol_packet_ids!(
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0x1f => WindowOpenHorse
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0x20 => WorldBorderInit
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0x21 => KeepAliveClientbound_i64
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0x22 => ChunkData_Biomes3D_Bitmasks
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0x22 => ChunkData_AndLight
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0x23 => Effect
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0x24 => Particle_f64
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0x25 => UpdateLight_Arrays
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