1.14.1 protocol support (480) (#151)

* Copy v1_14_1 from v1_14

* Add protocol 1.14.1 (480)

* Update readme

* 0x08 serverbound is now ClickWindowButton

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14764#Click_Window_Button
This commit is contained in:
iceiix 2019-05-13 16:44:31 -07:00 committed by ice_iix
parent 604a09b3ce
commit 1a600c7192
5 changed files with 189 additions and 3 deletions

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@ -39,7 +39,7 @@ use flate2::Compression;
use std::time::{Instant, Duration};
use crate::shared::Position;
pub const SUPPORTED_PROTOCOLS: [i32; 13] = [477, 452, 451, 404, 340, 316, 315, 210, 109, 107, 74, 47, 5];
pub const SUPPORTED_PROTOCOLS: [i32; 14] = [480, 477, 452, 451, 404, 340, 316, 315, 210, 109, 107, 74, 47, 5];
// TODO: switch to using thread_local storage?, see https://doc.rust-lang.org/std/macro.thread_local.html
pub static mut CURRENT_PROTOCOL_VERSION: i32 = SUPPORTED_PROTOCOLS[0];

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@ -131,6 +131,11 @@ state_packets!(
field id: u8 =,
field enchantment: u8 =,
}
/// ClickWindowButton is used for clicking an enchantment, lectern, stonecutter, or loom.
packet ClickWindowButton {
field id: u8 =,
field button: u8 =,
}
/// ClickWindow is sent when the client clicks in a window.
packet ClickWindow {
field id: u8 =,

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@ -1,5 +1,6 @@
use crate::protocol::*;
mod v1_14_1;
mod v1_14;
mod v19w02a;
mod v18w50a;
@ -19,6 +20,7 @@ mod v1_7_10;
pub fn protocol_name_to_protocol_version(s: String) -> i32 {
match s.as_ref() {
"" => SUPPORTED_PROTOCOLS[0],
"1.14.1" => 480,
"1.14" => 477,
"19w02a" => 452,
"18w50a" => 451,
@ -44,6 +46,7 @@ pub fn protocol_name_to_protocol_version(s: String) -> i32 {
pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir: Direction, id: i32, to_internal: bool) -> i32 {
match version {
480 => v1_14_1::translate_internal_packet_id(state, dir, id, to_internal),
477 => v1_14::translate_internal_packet_id(state, dir, id, to_internal),
452 => v19w02a::translate_internal_packet_id(state, dir, id, to_internal),
451 => v18w50a::translate_internal_packet_id(state, dir, id, to_internal),

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@ -16,8 +16,7 @@ protocol_packet_ids!(
0x05 => ClientSettings
0x06 => TabComplete
0x07 => ConfirmTransactionServerbound
//0x08 => EnchantItem
//0x08 => ClickWindowButton
0x08 => ClickWindowButton
0x09 => ClickWindow
0x0a => CloseWindow
0x0b => PluginMessageServerbound

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@ -0,0 +1,179 @@
protocol_packet_ids!(
handshake Handshaking {
serverbound Serverbound {
0x00 => Handshake
}
clientbound Clientbound {
}
}
play Play {
serverbound Serverbound {
0x00 => TeleportConfirm
0x01 => QueryBlockNBT
0x02 => SetDifficulty
0x03 => ChatMessage
0x04 => ClientStatus
0x05 => ClientSettings
0x06 => TabComplete
0x07 => ConfirmTransactionServerbound
0x08 => ClickWindowButton
0x09 => ClickWindow
0x0a => CloseWindow
0x0b => PluginMessageServerbound
0x0c => EditBook
0x0d => QueryEntityNBT
0x0e => UseEntity
0x0f => KeepAliveServerbound_i64
0x10 => LockDifficulty
0x11 => PlayerPosition
0x12 => PlayerPositionLook
0x13 => PlayerLook
0x14 => Player
0x15 => VehicleMove
0x16 => SteerBoat
0x17 => PickItem
0x18 => CraftRecipeRequest
0x19 => ClientAbilities
0x1a => PlayerDigging
0x1b => PlayerAction
0x1c => SteerVehicle
0x1d => CraftingBookData
0x1e => NameItem
0x1f => ResourcePackStatus
0x20 => AdvancementTab
0x21 => SelectTrade
0x22 => SetBeaconEffect
0x23 => HeldItemChange
0x24 => UpdateCommandBlock
0x25 => UpdateCommandBlockMinecart
0x26 => CreativeInventoryAction
0x27 => UpdateJigsawBlock
0x28 => UpdateStructureBlock
0x29 => SetSign
0x2a => ArmSwing
0x2b => SpectateTeleport
0x2c => PlayerBlockPlacement_f32
0x2d => UseItem
}
clientbound Clientbound {
0x00 => SpawnObject
0x01 => SpawnExperienceOrb
0x02 => SpawnGlobalEntity
0x03 => SpawnMob
0x04 => SpawnPainting
0x05 => SpawnPlayer_f64
0x06 => Animation
0x07 => Statistics
0x08 => BlockBreakAnimation
0x09 => UpdateBlockEntity
0x0a => BlockAction
0x0b => BlockChange_VarInt
0x0c => BossBar
0x0d => ServerDifficulty_Locked
0x0e => ServerMessage
0x0f => MultiBlockChange_VarInt
0x10 => TabCompleteReply
0x11 => DeclareCommands
0x12 => ConfirmTransaction
0x13 => WindowClose
0x14 => WindowItems
0x15 => WindowProperty
0x16 => WindowSetSlot
0x17 => SetCooldown
0x18 => PluginMessageClientbound
0x19 => NamedSoundEffect
0x1a => Disconnect
0x1b => EntityAction
0x1c => Explosion
0x1d => ChunkUnload
0x1e => ChangeGameState
0x1f => WindowOpenHorse
0x20 => KeepAliveClientbound_i64
0x21 => ChunkData_HeightMap
0x22 => Effect
0x23 => Particle_Data
0x24 => UpdateLight
0x25 => JoinGame_i32_ViewDistance
0x26 => Maps
0x27 => TradeList
0x28 => EntityMove_i16
0x29 => EntityLookAndMove_i16
0x2a => EntityLook_VarInt
0x2b => Entity
0x2c => VehicleTeleport
0x2d => OpenBook
0x2e => WindowOpen_VarInt
0x2f => SignEditorOpen
0x30 => CraftRecipeResponse
0x31 => PlayerAbilities
0x32 => CombatEvent
0x33 => PlayerInfo
0x34 => FacePlayer
0x35 => TeleportPlayer_WithConfirm
0x36 => UnlockRecipes_WithSmelting
0x37 => EntityDestroy
0x38 => EntityRemoveEffect
0x39 => ResourcePackSend
0x3a => Respawn
0x3b => EntityHeadLook
0x3c => SelectAdvancementTab
0x3d => WorldBorder
0x3e => Camera
0x3f => SetCurrentHotbarSlot
0x40 => UpdateViewPosition
0x41 => UpdateViewDistance
0x42 => ScoreboardDisplay
0x43 => EntityMetadata
0x44 => EntityAttach
0x45 => EntityVelocity
0x46 => EntityEquipment
0x47 => SetExperience
0x48 => UpdateHealth
0x49 => ScoreboardObjective
0x4a => SetPassengers
0x4b => Teams
0x4c => UpdateScore
0x4d => SpawnPosition
0x4e => TimeUpdate
0x4f => Title
0x50 => EntitySoundEffect
0x51 => SoundEffect
0x52 => StopSound
0x53 => PlayerListHeaderFooter
0x54 => NBTQueryResponse
0x55 => CollectItem
0x56 => EntityTeleport_f64
0x57 => Advancements
0x58 => EntityProperties
0x59 => EntityEffect
0x5a => DeclareRecipes
0x5b => TagsWithEntities
}
}
login Login {
serverbound Serverbound {
0x00 => LoginStart
0x01 => EncryptionResponse
0x02 => LoginPluginResponse
}
clientbound Clientbound {
0x00 => LoginDisconnect
0x01 => EncryptionRequest
0x02 => LoginSuccess
0x03 => SetInitialCompression
0x04 => LoginPluginRequest
}
}
status Status {
serverbound Serverbound {
0x00 => StatusRequest
0x01 => StatusPing
}
clientbound Clientbound {
0x00 => StatusResponse
0x01 => StatusPong
}
}
);