Adds a delete_server screen to delete servers, handled by clicking the "X" button on the server list, similar to the "E" button for edit_server.
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4e9cda2929
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1fabc0c5bf
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// Copyright 2016 Matthew Collins
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::collections::BTreeMap;
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use std_or_web::fs;
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use crate::render;
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use crate::ui;
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use serde_json::{self, Value};
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pub struct DeleteServerEntry {
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elements: Option<UIElements>,
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index: usize,
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name: String,
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address: String,
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}
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struct UIElements {
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logo: ui::logo::Logo,
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_prompt: ui::TextRef,
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_confirm: ui::ButtonRef,
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_cancel: ui::ButtonRef,
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}
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impl DeleteServerEntry {
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pub fn new(index: usize, name: &str, address: &str) -> DeleteServerEntry {
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DeleteServerEntry {
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elements: None,
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index,
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name: name.to_string(),
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address: address.to_string(),
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}
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}
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fn delete_server(index: usize) {
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let mut servers_info = match fs::File::open("servers.json") {
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Ok(val) => serde_json::from_reader(val).unwrap(),
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Err(_) => {
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let mut info = BTreeMap::default();
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info.insert("servers".to_owned(), Value::Array(vec![]));
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Value::Object(info.into_iter().collect())
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}
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};
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{
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let servers = servers_info
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.as_object_mut()
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.unwrap()
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.get_mut("servers")
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.unwrap()
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.as_array_mut()
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.unwrap();
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servers.remove(index);
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}
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let mut out = fs::File::create("servers.json").unwrap();
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serde_json::to_writer_pretty(&mut out, &servers_info).unwrap();
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}
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}
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impl super::Screen for DeleteServerEntry {
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fn on_active(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
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let logo = ui::logo::Logo::new(renderer.resources.clone(), ui_container);
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// Prompt
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let prompt = ui::TextBuilder::new()
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.text(format!(
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"Are you sure you wish to delete {} {}?",
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self.name, self.address
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))
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.position(0.0, 40.0)
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.alignment(ui::VAttach::Middle, ui::HAttach::Center)
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.create(ui_container);
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// Confirm
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let confirm = ui::ButtonBuilder::new()
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.position(110.0, 100.0)
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.size(200.0, 40.0)
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.alignment(ui::VAttach::Middle, ui::HAttach::Center)
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.create(ui_container);
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{
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let mut confirm = confirm.borrow_mut();
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let txt = ui::TextBuilder::new()
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.text("Confirm")
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.alignment(ui::VAttach::Middle, ui::HAttach::Center)
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.attach(&mut *confirm);
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confirm.add_text(txt);
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let index = self.index;
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confirm.add_click_func(move |_, game| {
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Self::delete_server(index);
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game.screen_sys
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.replace_screen(Box::new(super::ServerList::new(None)));
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true
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});
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}
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// Cancel
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let cancel = ui::ButtonBuilder::new()
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.position(-110.0, 100.0)
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.size(200.0, 40.0)
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.alignment(ui::VAttach::Middle, ui::HAttach::Center)
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.create(ui_container);
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{
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let mut cancel = cancel.borrow_mut();
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let txt = ui::TextBuilder::new()
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.text("Cancel")
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.alignment(ui::VAttach::Middle, ui::HAttach::Center)
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.attach(&mut *cancel);
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cancel.add_text(txt);
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cancel.add_click_func(|_, game| {
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game.screen_sys
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.replace_screen(Box::new(super::ServerList::new(None)));
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true
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});
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}
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self.elements = Some(UIElements {
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logo,
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_prompt: prompt,
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_confirm: confirm,
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_cancel: cancel,
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});
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}
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fn on_deactive(&mut self, _renderer: &mut render::Renderer, _ui_container: &mut ui::Container) {
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// Clean up
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self.elements = None
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}
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fn tick(
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&mut self,
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_delta: f64,
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renderer: &mut render::Renderer,
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_ui_container: &mut ui::Container,
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) -> Option<Box<dyn super::Screen>> {
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let elements = self.elements.as_mut().unwrap();
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elements.logo.tick(renderer);
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None
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}
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fn is_closable(&self) -> bool {
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true
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}
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}
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@ -18,6 +18,7 @@ mod login;
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pub use self::login::*;
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pub mod connecting;
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pub mod delete_server;
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pub mod edit_server;
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pub mod settings_menu;
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@ -207,6 +207,15 @@ impl ServerList {
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.alignment(ui::VAttach::Middle, ui::HAttach::Center)
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.attach(&mut *btn);
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btn.add_text(txt);
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let index = index;
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let sname = name.clone();
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let saddr = address.clone();
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btn.add_click_func(move |_, game| {
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game.screen_sys.replace_screen(Box::new(
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super::delete_server::DeleteServerEntry::new(index, &sname, &saddr),
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));
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true
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})
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}
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// Edit entry button
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