Fix a large number of warnings
This commit is contained in:
parent
cc481d55bb
commit
380f549454
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@ -234,7 +234,7 @@ impl Serializable for () {
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fn read_from<R: io::Read>(_: &mut R) -> Result<(), Error> {
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Result::Ok(())
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}
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fn write_to<W: io::Write>(&self, buf: &mut W) -> Result<(), Error> {
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fn write_to<W: io::Write>(&self, _: &mut W) -> Result<(), Error> {
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Result::Ok(())
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}
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}
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@ -68,36 +68,36 @@ impl super::Screen for SettingsMenu {
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// From top and down
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let (btn_audio_settings, txt_audio_settings) = new_submenu_button("Audio settings...", renderer, ui_container, -160.0, -50.0);
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super::button_action(ui_container, btn_audio_settings.clone(), Some(txt_audio_settings.clone()), move | game, _ | {
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super::button_action(ui_container, btn_audio_settings.clone(), Some(txt_audio_settings.clone()), move |game, _| {
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game.screen_sys.add_screen(Box::new(AudioSettingsMenu::new(game.console.clone())));
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});
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elements.add(btn_audio_settings);
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elements.add(txt_audio_settings);
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let (btn_video_settings, txt_video_settings) = new_submenu_button("Video settings...", renderer, ui_container, 160.0, -50.0);
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super::button_action(ui_container, btn_video_settings.clone(), Some(txt_video_settings.clone()), move | game, _ | {
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super::button_action(ui_container, btn_video_settings.clone(), Some(txt_video_settings.clone()), move |game, _| {
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game.screen_sys.add_screen(Box::new(VideoSettingsMenu::new(game.console.clone())));
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});
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elements.add(btn_video_settings);
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elements.add(txt_video_settings);
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let (btn_controls_settings, txt_controls_settings) = new_submenu_button("Controls...", renderer, ui_container, 160.0, 0.0);
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super::button_action(ui_container, btn_controls_settings.clone(), Some(txt_controls_settings.clone()), move | game, _ | {
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super::button_action(ui_container, btn_controls_settings.clone(), Some(txt_controls_settings.clone()), move |_, _| {
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// TODO: Implement this...
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});
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elements.add(btn_controls_settings);
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elements.add(txt_controls_settings);
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let (btn_locale_settings, txt_locale_settings) = new_submenu_button("Language...", renderer, ui_container, -160.0, 0.0);
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super::button_action(ui_container, btn_locale_settings.clone(), Some(txt_locale_settings.clone()), move | game, _ | {
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super::button_action(ui_container, btn_locale_settings.clone(), Some(txt_locale_settings.clone()), move |_, _| {
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// TODO: Implement this...
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});
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elements.add(btn_locale_settings);
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elements.add(txt_locale_settings);
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// Center bottom items
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let (mut btn_back_to_game, mut txt_back_to_game) = new_centered_button("Done", renderer, ui_container, 50.0, ui::VAttach::Bottom);
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super::button_action(ui_container, btn_back_to_game.clone(), Some(txt_back_to_game.clone()), move | game, _ | {
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let (btn_back_to_game, txt_back_to_game) = new_centered_button("Done", renderer, ui_container, 50.0, ui::VAttach::Bottom);
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super::button_action(ui_container, btn_back_to_game.clone(), Some(txt_back_to_game.clone()), move |game, _| {
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game.screen_sys.pop_screen();
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game.focused = true;
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});
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@ -105,8 +105,8 @@ impl super::Screen for SettingsMenu {
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elements.add(txt_back_to_game);
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if self.show_disconnect_button {
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let (mut btn_exit_game, mut txt_exit_game) = new_centered_button("Disconnect", renderer, ui_container, 100.0, ui::VAttach::Bottom);
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super::button_action(ui_container, btn_exit_game.clone(), Some(txt_exit_game.clone()), move | game, _ | {
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let (btn_exit_game, txt_exit_game) = new_centered_button("Disconnect", renderer, ui_container, 100.0, ui::VAttach::Bottom);
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super::button_action(ui_container, btn_exit_game.clone(), Some(txt_exit_game.clone()), move |game, _| {
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game.server.disconnect(None);
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game.screen_sys.replace_screen(Box::new(super::ServerList::new(None)));
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});
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@ -119,7 +119,7 @@ impl super::Screen for SettingsMenu {
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});
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}
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fn on_deactive(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
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fn on_deactive(&mut self, _renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
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{
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let elements = self.elements.as_mut().unwrap();
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elements.elements.remove_all(ui_container);
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@ -128,12 +128,12 @@ impl super::Screen for SettingsMenu {
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}
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// Called every frame the screen is active
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fn tick(&mut self, delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container) -> Option<Box<super::Screen>> {
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fn tick(&mut self, _delta: f64, _renderer: &mut render::Renderer, _ui_container: &mut ui::Container) -> Option<Box<super::Screen>> {
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None
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}
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// Events
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fn on_scroll(&mut self, x: f64, y: f64) {
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fn on_scroll(&mut self, _x: f64, _y: f64) {
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}
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@ -145,7 +145,6 @@ impl super::Screen for SettingsMenu {
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pub struct VideoSettingsMenu {
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console: Arc<Mutex<console::Console>>,
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elements: Option<UIElement>,
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fps_bounds: Vec<i64>
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}
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impl VideoSettingsMenu {
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@ -153,7 +152,6 @@ impl VideoSettingsMenu {
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VideoSettingsMenu {
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console: console,
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elements: None,
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fps_bounds: vec!(60, 120, 144, -1)
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}
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}
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}
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@ -194,7 +192,7 @@ impl super::Screen for VideoSettingsMenu {
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elements.add(btn_fps_cap);
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elements.add(txt_fps_cap);
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let (mut btn_done, mut txt_done) = new_centered_button("Done", renderer, ui_container, 50.0, ui::VAttach::Bottom);
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let (btn_done, txt_done) = new_centered_button("Done", renderer, ui_container, 50.0, ui::VAttach::Bottom);
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super::button_action(ui_container, btn_done.clone(), Some(txt_done.clone()), move | game, _ | {
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game.screen_sys.pop_screen();
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});
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@ -205,7 +203,7 @@ impl super::Screen for VideoSettingsMenu {
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});
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}
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fn on_deactive(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
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fn on_deactive(&mut self, _renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
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{
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let elements = self.elements.as_mut().unwrap();
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elements.elements.remove_all(ui_container);
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@ -214,12 +212,12 @@ impl super::Screen for VideoSettingsMenu {
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}
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// Called every frame the screen is active
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fn tick(&mut self, delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container) -> Option<Box<super::Screen>> {
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fn tick(&mut self, _delta: f64, _renderer: &mut render::Renderer, _ui_container: &mut ui::Container) -> Option<Box<super::Screen>> {
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None
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}
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// Events
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fn on_scroll(&mut self, x: f64, y: f64) {
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fn on_scroll(&mut self, _x: f64, _y: f64) {
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}
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@ -251,11 +249,11 @@ impl super::Screen for AudioSettingsMenu {
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(console.get(settings::CL_MASTER_VOLUME).clone())
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};
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let (mut btn_master_volume, mut txt_master_volume) = new_centered_button(master_volume.to_string().as_ref(), renderer, ui_container, -150.0, ui::VAttach::Middle);
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let (btn_master_volume, txt_master_volume) = new_centered_button(master_volume.to_string().as_ref(), renderer, ui_container, -150.0, ui::VAttach::Middle);
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elements.add(btn_master_volume);
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elements.add(txt_master_volume);
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let (mut btn_done, mut txt_done) = new_centered_button("Done", renderer, ui_container, 50.0, ui::VAttach::Bottom);
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let (btn_done, txt_done) = new_centered_button("Done", renderer, ui_container, 50.0, ui::VAttach::Bottom);
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super::button_action(ui_container, btn_done.clone(), Some(txt_done.clone()), move | game, _ | {
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game.screen_sys.pop_screen();
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});
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@ -267,7 +265,7 @@ impl super::Screen for AudioSettingsMenu {
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});
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}
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fn on_deactive(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
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fn on_deactive(&mut self, _renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
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{
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let elements = self.elements.as_mut().unwrap();
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elements.elements.remove_all(ui_container);
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@ -276,12 +274,12 @@ impl super::Screen for AudioSettingsMenu {
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}
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// Called every frame the screen is active
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fn tick(&mut self, delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container) -> Option<Box<super::Screen>> {
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fn tick(&mut self, _delta: f64, _renderer: &mut render::Renderer, _ui_container: &mut ui::Container) -> Option<Box<super::Screen>> {
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None
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}
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// Events
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fn on_scroll(&mut self, x: f64, y: f64) {
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fn on_scroll(&mut self, _x: f64, _y: f64) {
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}
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@ -31,7 +31,6 @@ use ecs;
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use entity;
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use cgmath;
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use collision::Aabb;
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use sdl2::keyboard::Keycode;
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use types::Gamemode;
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use shared::{Axis, Position};
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use format;
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