Check framebuffer status after each bind
For https://github.com/iceiix/steven/issues/5 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
This commit is contained in:
parent
7503b90667
commit
3a32710b17
|
@ -819,6 +819,31 @@ pub const DEPTH_ATTACHMENT: Attachment = gl::DEPTH_ATTACHMENT;
|
||||||
|
|
||||||
pub struct Framebuffer(u32);
|
pub struct Framebuffer(u32);
|
||||||
|
|
||||||
|
unsafe fn check_framebuffer_status() {
|
||||||
|
let status = gl::CheckFramebufferStatus(gl::FRAMEBUFFER);
|
||||||
|
let s =
|
||||||
|
match status {
|
||||||
|
gl::FRAMEBUFFER_UNDEFINED => "GL_FRAMEBUFFER_UNDEFINED",
|
||||||
|
gl::FRAMEBUFFER_INCOMPLETE_ATTACHMENT => "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
|
||||||
|
gl::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT => "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
|
||||||
|
gl::FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER => "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER",
|
||||||
|
gl::FRAMEBUFFER_INCOMPLETE_READ_BUFFER => "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER",
|
||||||
|
gl::FRAMEBUFFER_UNSUPPORTED => "GL_FRAMEBUFFER_UNSUPPORTED",
|
||||||
|
gl::FRAMEBUFFER_INCOMPLETE_MULTISAMPLE => "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE",
|
||||||
|
gl::FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS => "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS",
|
||||||
|
|
||||||
|
gl::FRAMEBUFFER_COMPLETE => "GL_FRAMEBUFFER_COMPLETE",
|
||||||
|
//gl::FRAMEBUFFER_INCOMPLETE_DIMENSIONS => "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
|
||||||
|
_ => "unknown"
|
||||||
|
};
|
||||||
|
|
||||||
|
if status != gl::FRAMEBUFFER_COMPLETE {
|
||||||
|
println!("glBindFramebuffer failed, glCheckFrameBufferStatus(GL_FRAMEBUFFER) = {} {}", status, s);
|
||||||
|
//panic!("glBindFramebuffer failed, glCheckFrameBufferStatus(GL_FRAMEBUFFER) = {} {}", status, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
impl Framebuffer {
|
impl Framebuffer {
|
||||||
pub fn new() -> Framebuffer {
|
pub fn new() -> Framebuffer {
|
||||||
let mut fb = Framebuffer(0);
|
let mut fb = Framebuffer(0);
|
||||||
|
@ -831,18 +856,21 @@ impl Framebuffer {
|
||||||
pub fn bind(&self) {
|
pub fn bind(&self) {
|
||||||
unsafe {
|
unsafe {
|
||||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.0);
|
gl::BindFramebuffer(gl::FRAMEBUFFER, self.0);
|
||||||
|
check_framebuffer_status();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn bind_read(&self) {
|
pub fn bind_read(&self) {
|
||||||
unsafe {
|
unsafe {
|
||||||
gl::BindFramebuffer(gl::READ_FRAMEBUFFER, self.0);
|
gl::BindFramebuffer(gl::READ_FRAMEBUFFER, self.0);
|
||||||
|
check_framebuffer_status();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn bind_draw(&self) {
|
pub fn bind_draw(&self) {
|
||||||
unsafe {
|
unsafe {
|
||||||
gl::BindFramebuffer(gl::DRAW_FRAMEBUFFER, self.0);
|
gl::BindFramebuffer(gl::DRAW_FRAMEBUFFER, self.0);
|
||||||
|
check_framebuffer_status();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue