Work on login screen, added ui buttons and textboxes (plus tab fixes)
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@ -511,20 +511,20 @@ state_packets!(
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// JoinGame is sent after completing the login process. This
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// sets the initial state for the client.
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JoinGame {
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// The entity id the client will be referenced by
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// The entity id the client will be referenced by
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entity_id: i32 =,
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// The starting gamemode of the client
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// The starting gamemode of the client
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gamemode: u8 =,
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// The dimension the client is starting in
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// The dimension the client is starting in
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dimension: i8 =,
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// The difficuilty setting for the server
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// The difficuilty setting for the server
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difficulty: u8 =,
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// The max number of players on the server
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// The max number of players on the server
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max_players: u8 =,
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// The level type of the server
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// The level type of the server
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level_type: String =,
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// Whether the client should reduce the amount of debug
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// information it displays in F3 mode
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// Whether the client should reduce the amount of debug
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// information it displays in F3 mode
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reduced_debug_info: bool =,
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}
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// Maps updates a single map's contents
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@ -879,21 +879,21 @@ state_packets!(
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// and optionally a favicon.
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//
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// The structure is as follows
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// {
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// "version": {
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// "name": "1.8.3",
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// "protocol": 47,
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// },
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// "players": {
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// "max": 20,
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// "online": 1,
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// "sample": [
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// {"name": "Thinkofdeath", "id": "4566e69f-c907-48ee-8d71-d7ba5aa00d20"}
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// ]
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// },
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// "description": "Hello world",
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// "favicon": "data:image/png;base64,<data>"
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// }
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// {
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// "version": {
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// "name": "1.8.3",
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// "protocol": 47,
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// },
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// "players": {
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// "max": 20,
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// "online": 1,
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// "sample": [
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// {"name": "Thinkofdeath", "id": "4566e69f-c907-48ee-8d71-d7ba5aa00d20"}
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// ]
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// },
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// "description": "Hello world",
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// "favicon": "data:image/png;base64,<data>"
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// }
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StatusResponse {
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status: String =,
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}
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