Fix clippy::needless_late_init in load_block_entities
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@ -1947,13 +1947,12 @@ impl Server {
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let z = block_entity.1.get("z").unwrap().as_int().unwrap();
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if let Some(tile_id) = block_entity.1.get("id") {
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let tile_id = tile_id.as_str().unwrap();
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let action;
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match tile_id {
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let action = match tile_id {
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// Fake a sign update
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"Sign" => action = 9,
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"Sign" => 9,
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// Not something we care about, so break the loop
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_ => continue,
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}
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};
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self.on_block_entity_update_u8(packet::play::clientbound::UpdateBlockEntity_u8 {
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location: Position::new(x, y, z),
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action,
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