Add new GenerateStructure packet
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@ -207,6 +207,12 @@ state_packets!(
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field target_id: i32 =,
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field ty: u8 =,
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}
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/// Sent when Generate is pressed on the Jigsaw Block interface.
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packet GenerateStructure {
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field location: Position =,
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field levels: VarInt =,
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field keep_jigsaws: bool =,
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}
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/// KeepAliveServerbound is sent by a client as a response to a
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/// KeepAliveClientbound. If the client doesn't reply the server
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/// may disconnect the client.
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@ -23,7 +23,7 @@ protocol_packet_ids!(
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0x0c => EditBook
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0x0d => QueryEntityNBT
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0x0e => UseEntity_Sneakflag
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//0x0f => GenerateStructure // TODO
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0x0f => GenerateStructure
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0x10 => KeepAliveServerbound_i64
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0x11 => LockDifficulty
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0x12 => PlayerPosition
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