Fix some simple collisions.
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a3a0c02213
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@ -472,6 +472,7 @@ define_blocks! {
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},
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model { ("minecraft", format!("{}_sapling", variant.as_string()) ) },
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variant format!("stage={}", stage),
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collision vec![],
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}
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Bedrock {
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props {},
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@ -497,6 +498,7 @@ define_blocks! {
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transparent: true,
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},
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model { ("minecraft", "flowing_water") },
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collision vec![],
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}
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Water {
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props {
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@ -511,6 +513,7 @@ define_blocks! {
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transparent: true,
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},
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model { ("minecraft", "water") },
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collision vec![],
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}
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FlowingLava {
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props {
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@ -525,6 +528,7 @@ define_blocks! {
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transparent: false,
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},
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model { ("minecraft", "flowing_lava") },
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collision vec![],
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}
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Lava {
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props {
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@ -539,6 +543,7 @@ define_blocks! {
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transparent: false,
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},
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model { ("minecraft", "lava") },
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collision vec![],
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}
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Sand {
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props {
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@ -788,6 +793,7 @@ define_blocks! {
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},
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model { ("minecraft", "bed") },
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variant format!("facing={},part={}", facing.as_string(), part.as_string()),
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 9.0/16.0, 1.0))],
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}
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GoldenRail {
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props {
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@ -811,6 +817,7 @@ define_blocks! {
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},
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model { ("minecraft", "golden_rail") },
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variant format!("powered={},shape={}", powered, shape.as_string()),
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collision vec![],
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}
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DetectorRail {
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props {
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@ -834,6 +841,7 @@ define_blocks! {
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},
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model { ("minecraft", "detector_rail") },
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variant format!("powered={},shape={}", powered, shape.as_string()),
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collision vec![],
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}
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StickyPiston {
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props {
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@ -880,6 +888,7 @@ define_blocks! {
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transparent: false,
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},
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model { ("minecraft", "web") },
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collision vec![],
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}
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TallGrass {
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props {
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@ -915,6 +924,7 @@ define_blocks! {
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transparent: false,
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},
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model { ("minecraft", "dead_bush") },
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collision vec![],
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}
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Piston {
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props {
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@ -1554,6 +1564,7 @@ define_blocks! {
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transparent: false,
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},
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model { ("minecraft", "standing_sign") },
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collision vec![],
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}
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WoodenDoor {
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props {
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@ -1692,6 +1703,7 @@ define_blocks! {
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},
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model { ("minecraft", "wall_sign") },
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variant format!("facing={}", facing.as_string()),
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collision vec![],
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}
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Lever {
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props {
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@ -1733,6 +1745,7 @@ define_blocks! {
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},
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model { ("minecraft", "stone_pressure_plate") },
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variant format!("powered={}", powered),
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collision vec![],
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}
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IronDoor {
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props {
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@ -1776,6 +1789,7 @@ define_blocks! {
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},
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model { ("minecraft", "wooden_pressure_plate") },
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variant format!("powered={}", powered),
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collision vec![],
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}
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RedstoneOre {
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props {},
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@ -2178,7 +2192,7 @@ define_blocks! {
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},
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model { ("minecraft", "unpowered_repeater") },
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variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked),
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collision vec![],
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))],
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}
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RepeaterPowered {
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props {
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@ -2213,7 +2227,7 @@ define_blocks! {
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},
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model { ("minecraft", "powered_repeater") },
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variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked),
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collision vec![],
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))],
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}
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StainedGlass {
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props {
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@ -2566,6 +2580,7 @@ define_blocks! {
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model { ("minecraft", "vine") },
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variant format!("east={},north={},south={},up={},west={}", east, north, south, up, west),
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tint TintType::Foliage,
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collision vec![],
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}
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FenceGate {
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props {
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@ -2678,6 +2693,7 @@ define_blocks! {
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},
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model { ("minecraft", "waterlily") },
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tint TintType::Foliage,
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.1, 1.0))],
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}
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NetherBrick {
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props {},
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@ -3504,6 +3520,7 @@ define_blocks! {
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},
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model { ("minecraft", "light_weighted_pressure_plate") },
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variant format!("power={}", power),
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collision vec![],
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}
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HeavyWeightedPressurePlate {
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props {
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@ -3519,6 +3536,7 @@ define_blocks! {
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},
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model { ("minecraft", "heavy_weighted_pressure_plate") },
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variant format!("power={}", power),
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collision vec![],
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}
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ComparatorUnpowered {
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props {
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@ -3553,7 +3571,7 @@ define_blocks! {
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},
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model { ("minecraft", "unpowered_comparator") },
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variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered),
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collision vec![],
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))],
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}
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ComparatorPowered {
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props {
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@ -3588,7 +3606,7 @@ define_blocks! {
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},
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model { ("minecraft", "powered_comparator") },
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variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered),
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collision vec![],
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))],
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}
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DaylightDetector {
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props {
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@ -3604,6 +3622,7 @@ define_blocks! {
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},
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model { ("minecraft", "daylight_detector") },
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variant format!("power={}", power),
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 3.0/8.0, 1.0))],
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}
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RedstoneBlock {
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props {},
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@ -4224,6 +4243,7 @@ define_blocks! {
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},
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model { ("minecraft", "daylight_detector_inverted") },
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variant format!("power={}", power),
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collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 3.0/8.0, 1.0))],
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}
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RedSandstone {
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props {
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