Add 1.10.2 (210) multiprotocol support

Closes https://github.com/iceiix/steven/pull/14
Enhances https://github.com/iceiix/steven/issues/18
This commit is contained in:
ice_iix 2018-12-03 15:04:39 -08:00
parent c64304b98f
commit 556ea1849f
6 changed files with 188 additions and 4 deletions

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@ -37,7 +37,7 @@ use flate2::Compression;
use std::time::{Instant, Duration};
use crate::shared::Position;
pub const SUPPORTED_PROTOCOLS: [i32; 3] = [340, 316, 315];
pub const SUPPORTED_PROTOCOLS: [i32; 4] = [340, 316, 315, 210];
/// Helper macro for defining packets

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@ -248,7 +248,7 @@ state_packets!(
field target: UUID =,
}
/// PlayerBlockPlacement is sent when the client tries to place a block.
packet PlayerBlockPlacement {
packet PlayerBlockPlacement_f32 {
field location: Position =,
field face: VarInt =,
field hand: VarInt =,
@ -256,6 +256,14 @@ state_packets!(
field cursor_y: f32 =,
field cursor_z: f32 =,
}
packet PlayerBlockPlacement_u8 {
field location: Position =,
field face: VarInt =,
field hand: VarInt =,
field cursor_x: u8 =,
field cursor_y: u8 =,
field cursor_z: u8 =,
}
/// UseItem is sent when the client tries to use an item.
packet UseItem {
field hand: VarInt =,
@ -314,6 +322,21 @@ state_packets!(
field velocity_z: i16 =,
field metadata: types::Metadata =,
}
packet SpawnMob_u8 {
field entity_id: VarInt =,
field uuid: UUID =,
field ty: u8 =,
field x: f64 =,
field y: f64 =,
field z: f64 =,
field yaw: i8 =,
field pitch: i8 =,
field head_pitch: i8 =,
field velocity_x: i16 =,
field velocity_y: i16 =,
field velocity_z: i16 =,
field metadata: types::Metadata =,
}
/// SpawnPainting spawns a painting into the world when it is in range of
/// the client. The title effects the size and the texture of the painting.
packet SpawnPainting {
@ -826,6 +849,14 @@ state_packets!(
field fade_stay: Option<i32> = when(|p: &Title| p.action.0 == 3),
field fade_out: Option<i32> = when(|p: &Title| p.action.0 == 3),
}
packet Title_notext {
field action: VarInt =,
field title: Option<format::Component> = when(|p: &Title_notext| p.action.0 == 0),
field sub_title: Option<format::Component> = when(|p: &Title_notext| p.action.0 == 1),
field fade_in: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
field fade_stay: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
field fade_out: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
}
/// SoundEffect plays the named sound at the target location.
packet SoundEffect {
field name: VarInt =,
@ -848,6 +879,10 @@ state_packets!(
field collector_entity_id: VarInt =,
field number_of_items: VarInt =,
}
packet CollectItem_nocount {
field collected_entity_id: VarInt =,
field collector_entity_id: VarInt =,
}
/// EntityTeleport teleports the entity to the target location. This is
/// sent if the entity moves further than EntityMove allows.
packet EntityTeleport {

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@ -2,6 +2,7 @@ use crate::protocol::*;
mod v1_12_2;
mod v1_11_2;
mod v1_10_2;
pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir: Direction, id: i32, to_internal: bool) -> i32 {
match version {
@ -16,6 +17,9 @@ pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir:
// 1.11
315 => v1_11_2::translate_internal_packet_id(state, dir, id, to_internal),
// 1.10.2
210 => v1_10_2::translate_internal_packet_id(state, dir, id, to_internal),
_ => panic!("unsupported protocol version"),
}
}

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@ -0,0 +1,145 @@
protocol_packet_ids!(
handshake Handshaking {
serverbound Serverbound {
0x00 => Handshake
}
clientbound Clientbound {
}
}
play Play {
serverbound Serverbound {
0x00 => TeleportConfirm
0x01 => TabComplete
0x02 => ChatMessage
0x03 => ClientStatus
0x04 => ClientSettings
0x05 => ConfirmTransactionServerbound
0x06 => EnchantItem
0x07 => ClickWindow
0x08 => CloseWindow
0x09 => PluginMessageServerbound
0x0a => UseEntity
0x0b => KeepAliveServerbound_VarInt
0x0c => PlayerPosition
0x0d => PlayerPositionLook
0x0e => PlayerLook
0x0f => Player
0x10 => VehicleMove
0x11 => SteerBoat
0x12 => ClientAbilities
0x13 => PlayerDigging
0x14 => PlayerAction
0x15 => SteerVehicle
0x16 => ResourcePackStatus
0x17 => HeldItemChange
0x18 => CreativeInventoryAction
0x19 => SetSign
0x1a => ArmSwing
0x1b => SpectateTeleport
0x1c => PlayerBlockPlacement_u8
0x1d => UseItem
}
clientbound Clientbound {
0x00 => SpawnObject
0x01 => SpawnExperienceOrb
0x02 => SpawnGlobalEntity
0x03 => SpawnMob_u8
0x04 => SpawnPainting
0x05 => SpawnPlayer
0x06 => Animation
0x07 => Statistics
0x08 => BlockBreakAnimation
0x09 => UpdateBlockEntity
0x0a => BlockAction
0x0b => BlockChange
0x0c => BossBar
0x0d => ServerDifficulty
0x0e => TabCompleteReply
0x0f => ServerMessage
0x10 => MultiBlockChange
0x11 => ConfirmTransaction
0x12 => WindowClose
0x13 => WindowOpen
0x14 => WindowItems
0x15 => WindowProperty
0x16 => WindowSetSlot
0x17 => SetCooldown
0x18 => PluginMessageClientbound
0x19 => NamedSoundEffect
0x1a => Disconnect
0x1b => EntityAction
0x1c => Explosion
0x1d => ChunkUnload
0x1e => ChangeGameState
0x1f => KeepAliveClientbound_VarInt
0x20 => ChunkData
0x21 => Effect
0x22 => Particle
0x23 => JoinGame
0x24 => Maps
0x25 => EntityMove
0x26 => EntityLookAndMove
0x27 => EntityLook
0x28 => Entity
0x29 => VehicleTeleport
0x2a => SignEditorOpen
0x2b => PlayerAbilities
0x2c => CombatEvent
0x2d => PlayerInfo
0x2e => TeleportPlayer
0x2f => EntityUsedBed
0x30 => EntityDestroy
0x31 => EntityRemoveEffect
0x32 => ResourcePackSend
0x33 => Respawn
0x34 => EntityHeadLook
0x35 => WorldBorder
0x36 => Camera
0x37 => SetCurrentHotbarSlot
0x38 => ScoreboardDisplay
0x39 => EntityMetadata
0x3a => EntityAttach
0x3b => EntityVelocity
0x3c => EntityEquipment
0x3d => SetExperience
0x3e => UpdateHealth
0x3f => ScoreboardObjective
0x40 => SetPassengers
0x41 => Teams
0x42 => UpdateScore
0x43 => SpawnPosition
0x44 => TimeUpdate
0x45 => Title_notext
0x46 => SoundEffect
0x47 => PlayerListHeaderFooter
0x48 => CollectItem_nocount
0x49 => EntityTeleport
0x4a => EntityProperties
0x4b => EntityEffect
}
}
login Login {
serverbound Serverbound {
0x00 => LoginStart
0x01 => EncryptionResponse
}
clientbound Clientbound {
0x00 => LoginDisconnect
0x01 => EncryptionRequest
0x02 => LoginSuccess
0x03 => SetInitialCompression
}
}
status Status {
serverbound Serverbound {
0x00 => StatusRequest
0x01 => StatusPing
}
clientbound Clientbound {
0x00 => StatusResponse
0x01 => StatusPong
}
}
);

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@ -36,7 +36,7 @@ protocol_packet_ids!(
0x19 => SetSign
0x1a => ArmSwing
0x1b => SpectateTeleport
0x1c => PlayerBlockPlacement
0x1c => PlayerBlockPlacement_f32
0x1d => UseItem
}
clientbound Clientbound {

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@ -39,7 +39,7 @@ protocol_packet_ids!(
0x1c => SetSign
0x1d => ArmSwing
0x1e => SpectateTeleport
0x1f => PlayerBlockPlacement
0x1f => PlayerBlockPlacement_f32
0x20 => UseItem
}
clientbound Clientbound {