Collisions and normal style movement
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03bdb015e5
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@ -753,7 +753,7 @@ impl Conn {
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if self.compression_threshold >= 0 && extra == 1 {
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try!(VarInt(0).write_to(self));
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}
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try!(self.write_all(&buf.into_boxed_slice()));
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try!(self.write_all(&buf));
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Result::Ok(())
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}
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