Update to glutin 0.29.0, winit 0.27.0. Closes #695

This commit is contained in:
ice_iix 2022-07-30 15:10:15 -07:00
parent c710dc0837
commit 58a2f9c5e1
3 changed files with 354 additions and 373 deletions

711
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -30,7 +30,7 @@ opt-level = 1
[dependencies]
cfg-if = "1.0.0"
wasm-bindgen = "0.2.81"
winit = { version = "0.25.0", features = [ "web-sys" ]}
winit = "0.27.0"
glow = "0.11.2"
byteorder = "1.4.3"
serde = "1.0.140"
@ -55,7 +55,7 @@ dirs = "4.0.0"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
reqwest = { version = "0.11.11", features = [ "blocking" ]}
glutin = "0.27.0"
glutin = "0.29.0"
[target.'cfg(target_arch = "wasm32")'.dependencies]
console_error_panic_hook = "0.1.7"

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@ -659,7 +659,7 @@ fn handle_window_event<T>(
use std::f64::consts::PI;
if game.focused {
window.set_cursor_grab(true).unwrap();
window.set_cursor_grab(winit::window::CursorGrabMode::Locked).unwrap();
window.set_cursor_visible(false);
if let Some(player) = game.server.player {
let rotation = game
@ -677,7 +677,7 @@ fn handle_window_event<T>(
}
}
} else {
window.set_cursor_grab(false).unwrap();
window.set_cursor_grab(winit::window::CursorGrabMode::None).unwrap();
window.set_cursor_visible(true);
}
}
@ -715,12 +715,12 @@ fn handle_window_event<T>(
&& !game.screen_sys.is_current_closable()
{
game.focused = true;
window.set_cursor_grab(true).unwrap();
window.set_cursor_grab(winit::window::CursorGrabMode::Locked).unwrap();
window.set_cursor_visible(false);
} else if !game.focused {
#[cfg(not(target_arch = "wasm32"))]
// TODO: after Pointer Lock https://github.com/rust-windowing/winit/issues/1674
window.set_cursor_grab(false).unwrap();
window.set_cursor_grab(winit::window::CursorGrabMode::None).unwrap();
window.set_cursor_visible(true);
ui_container.click_at(
game,
@ -766,14 +766,14 @@ fn handle_window_event<T>(
match (input.state, input.virtual_keycode) {
(ElementState::Released, Some(VirtualKeyCode::Escape)) => {
if game.focused {
window.set_cursor_grab(false).unwrap();
window.set_cursor_grab(winit::window::CursorGrabMode::None).unwrap();
window.set_cursor_visible(true);
game.focused = false;
game.screen_sys.replace_screen(Box::new(
screen::SettingsMenu::new(game.vars.clone(), true),
));
} else if game.screen_sys.is_current_closable() {
window.set_cursor_grab(true).unwrap();
window.set_cursor_grab(winit::window::CursorGrabMode::Locked).unwrap();
window.set_cursor_visible(false);
game.focused = true;
game.screen_sys.pop_screen();