Add UseEntity_Sneakflag
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@ -179,6 +179,15 @@ state_packets!(
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/// UseEntity is sent when the user interacts (right clicks) or attacks
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/// UseEntity is sent when the user interacts (right clicks) or attacks
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/// (left clicks) an entity.
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/// (left clicks) an entity.
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packet UseEntity_Sneakflag {
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field target_id: VarInt =,
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field ty: VarInt =,
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field target_x: f32 = when(|p: &UseEntity_Sneakflag| p.ty.0 == 2),
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field target_y: f32 = when(|p: &UseEntity_Sneakflag| p.ty.0 == 2),
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field target_z: f32 = when(|p: &UseEntity_Sneakflag| p.ty.0 == 2),
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field hand: VarInt = when(|p: &UseEntity_Sneakflag| p.ty.0 == 0 || p.ty.0 == 2),
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field sneaking: bool =,
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}
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packet UseEntity_Hand {
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packet UseEntity_Hand {
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field target_id: VarInt =,
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field target_id: VarInt =,
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field ty: VarInt =,
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field ty: VarInt =,
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@ -22,7 +22,7 @@ protocol_packet_ids!(
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0x0b => PluginMessageServerbound
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0x0b => PluginMessageServerbound
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0x0c => EditBook
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0x0c => EditBook
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0x0d => QueryEntityNBT
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0x0d => QueryEntityNBT
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0x0e => UseEntity_Hand // TODO
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0x0e => UseEntity_Sneakflag
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//0x0f => GenerateStructure // TODO
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//0x0f => GenerateStructure // TODO
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0x10 => KeepAliveServerbound_i64
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0x10 => KeepAliveServerbound_i64
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0x11 => LockDifficulty
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0x11 => LockDifficulty
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