Use drawable_size instead of size for rendering
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@ -230,7 +230,7 @@ fn main() {
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let diff = now - last_frame;
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last_frame = now;
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let delta = (diff.num_nanoseconds().unwrap() as f64) / frame_time;
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let (width, height) = window.size();
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let (width, height) = window.drawable_size();
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game.tick(delta);
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game.server.tick(&mut game.renderer, delta);
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