commit
72f5fdf619
|
@ -11,7 +11,7 @@ jobs:
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uses: actions-rs/toolchain@v1
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with:
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# TODO: refactor toolchain version
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toolchain: 1.49.0
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toolchain: 1.53.0
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components: clippy, rustfmt
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default: true
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- name: Install dependencies
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@ -49,7 +49,7 @@ jobs:
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- name: Install Rust
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uses: actions-rs/toolchain@v1
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with:
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toolchain: 1.49.0
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toolchain: 1.53.0
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components: clippy, rustfmt
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default: true
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- name: Build binary
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|
@ -83,7 +83,7 @@ jobs:
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- name: Install Rust
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uses: actions-rs/toolchain@v1
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with:
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toolchain: 1.49.0
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toolchain: 1.53.0
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components: clippy, rustfmt
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default: true
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- name: Build binary
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@ -128,7 +128,7 @@ jobs:
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uses: actions-rs/toolchain@v1
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with:
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# TODO: refactor toolchain version
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toolchain: 1.49.0
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toolchain: 1.53.0
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components: clippy, rustfmt
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default: true
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- name: Install wasm-pack
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|
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@ -3,6 +3,7 @@ name = "stevenarella"
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version = "0.0.1"
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authors = [ "Thinkofdeath <thinkofdeath@spigotmc.org>", "iceiix <ice_ix@protonmail.ch>" ]
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edition = "2018"
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resolver = "2"
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description = "Multi-protocol multi-platform Minecraft-compatible client"
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repository = "https://github.com/iceiix/stevenarella"
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license = "MIT/Apache-2.0"
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@ -19,6 +20,7 @@ crate-type = ["cdylib", "rlib"]
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path = "src/main.rs"
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[profile.dev]
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split-debuginfo = "unpacked"
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# Steven runs horrendously slow with no optimizations, and often freezes.
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# However, building with full -O3 optimizations takes too long for a debug build.
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# Use an -O1 optimization level strikes a good compromise between build and program performance.
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@ -67,7 +67,7 @@ from [GitHub Actions](https://actions-badge.atrox.dev/iceiix/stevenarella/goto?r
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## Dependencies
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Requires Rust stable version 1.49.0 or newer.
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Requires Rust stable version 1.53.0 or newer.
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**Debian/Ubuntu**
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@ -5883,47 +5883,53 @@ mod tests {
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}
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fn can_burn<W: WorldAccess>(world: &W, pos: Position) -> bool {
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matches!(world.get_block(pos), Block::Planks { .. }
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| Block::DoubleWoodenSlab { .. }
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| Block::WoodenSlab { .. }
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| Block::FenceGate { .. }
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| Block::SpruceFenceGate { .. }
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| Block::BirchFenceGate { .. }
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| Block::JungleFenceGate { .. }
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| Block::DarkOakFenceGate { .. }
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| Block::AcaciaFenceGate { .. }
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| Block::Fence { .. }
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| Block::SpruceFence { .. }
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| Block::BirchFence { .. }
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| Block::JungleFence { .. }
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| Block::DarkOakFence { .. }
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| Block::AcaciaFence { .. }
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| Block::OakStairs { .. }
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| Block::BirchStairs { .. }
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| Block::SpruceStairs { .. }
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| Block::JungleStairs { .. }
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| Block::AcaciaStairs { .. }
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| Block::DarkOakStairs { .. }
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| Block::Log { .. }
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| Block::Log2 { .. }
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| Block::Leaves { .. }
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| Block::Leaves2 { .. }
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| Block::BookShelf { .. }
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| Block::TNT { .. }
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| Block::TallGrass { .. }
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| Block::DoublePlant { .. }
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| Block::YellowFlower { .. }
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| Block::RedFlower { .. }
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| Block::DeadBush { .. }
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| Block::Wool { .. }
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| Block::Vine { .. }
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| Block::CoalBlock { .. }
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| Block::HayBlock { .. }
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| Block::Carpet { .. })
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matches!(
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world.get_block(pos),
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Block::Planks { .. }
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| Block::DoubleWoodenSlab { .. }
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| Block::WoodenSlab { .. }
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| Block::FenceGate { .. }
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| Block::SpruceFenceGate { .. }
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| Block::BirchFenceGate { .. }
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| Block::JungleFenceGate { .. }
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| Block::DarkOakFenceGate { .. }
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| Block::AcaciaFenceGate { .. }
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| Block::Fence { .. }
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| Block::SpruceFence { .. }
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| Block::BirchFence { .. }
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| Block::JungleFence { .. }
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| Block::DarkOakFence { .. }
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| Block::AcaciaFence { .. }
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| Block::OakStairs { .. }
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| Block::BirchStairs { .. }
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| Block::SpruceStairs { .. }
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| Block::JungleStairs { .. }
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| Block::AcaciaStairs { .. }
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| Block::DarkOakStairs { .. }
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| Block::Log { .. }
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| Block::Log2 { .. }
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| Block::Leaves { .. }
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| Block::Leaves2 { .. }
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| Block::BookShelf { .. }
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| Block::TNT { .. }
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| Block::TallGrass { .. }
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| Block::DoublePlant { .. }
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| Block::YellowFlower { .. }
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| Block::RedFlower { .. }
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| Block::DeadBush { .. }
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| Block::Wool { .. }
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| Block::Vine { .. }
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| Block::CoalBlock { .. }
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| Block::HayBlock { .. }
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| Block::Carpet { .. }
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)
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}
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fn is_snowy<W: WorldAccess>(world: &W, pos: Position) -> bool {
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matches!(world.get_block(pos.shift(Direction::Up)), Block::Snow { .. } | Block::SnowLayer { .. })
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matches!(
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world.get_block(pos.shift(Direction::Up)),
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Block::Snow { .. } | Block::SnowLayer { .. }
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)
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}
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fn can_connect_sides<F: Fn(Block) -> bool, W: WorldAccess>(
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@ -5945,25 +5951,31 @@ fn can_connect<F: Fn(Block) -> bool, W: WorldAccess>(world: &W, pos: Position, f
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}
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fn can_connect_fence(block: Block) -> bool {
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matches!(block, Block::Fence { .. }
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| Block::SpruceFence { .. }
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| Block::BirchFence { .. }
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| Block::JungleFence { .. }
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| Block::DarkOakFence { .. }
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| Block::AcaciaFence { .. }
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| Block::FenceGate { .. }
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| Block::SpruceFenceGate { .. }
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| Block::BirchFenceGate { .. }
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| Block::JungleFenceGate { .. }
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| Block::DarkOakFenceGate { .. }
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| Block::AcaciaFenceGate { .. })
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matches!(
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block,
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Block::Fence { .. }
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| Block::SpruceFence { .. }
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| Block::BirchFence { .. }
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| Block::JungleFence { .. }
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| Block::DarkOakFence { .. }
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| Block::AcaciaFence { .. }
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| Block::FenceGate { .. }
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| Block::SpruceFenceGate { .. }
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| Block::BirchFenceGate { .. }
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| Block::JungleFenceGate { .. }
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| Block::DarkOakFenceGate { .. }
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| Block::AcaciaFenceGate { .. }
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)
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}
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fn can_connect_glasspane(block: Block) -> bool {
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matches!(block, Block::Glass { .. }
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| Block::StainedGlass { .. }
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| Block::GlassPane { .. }
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| Block::StainedGlassPane { .. })
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matches!(
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block,
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Block::Glass { .. }
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| Block::StainedGlass { .. }
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| Block::GlassPane { .. }
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| Block::StainedGlassPane { .. }
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)
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}
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fn can_connect_redstone<W: WorldAccess>(world: &W, pos: Position, dir: Direction) -> RedstoneSide {
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@ -6198,7 +6210,12 @@ fn door_collision(facing: Direction, hinge: Side, open: bool) -> Vec<Aabb3<f64>>
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}
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fn update_repeater_state<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> bool {
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let f = |dir| matches!(world.get_block(pos.shift(dir)), Block::RepeaterPowered { .. });
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let f = |dir| {
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matches!(
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world.get_block(pos.shift(dir)),
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Block::RepeaterPowered { .. }
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)
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};
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f(facing.clockwise()) || f(facing.counter_clockwise())
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}
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|
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@ -601,8 +601,8 @@ impl ComponentMem {
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data: vec![],
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component_size: mem::size_of::<T>(),
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drop_func: Box::new(|data| unsafe {
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let mut val: T = mem::MaybeUninit::uninit().assume_init();
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ptr::copy(data as *mut T, &mut val, 1);
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let mut val = mem::MaybeUninit::<T>::uninit();
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ptr::copy(data as *mut T, val.as_mut_ptr(), 1);
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mem::drop(val);
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}),
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}
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@ -491,20 +491,12 @@ impl Program {
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pub fn uniform_location(&self, name: &str) -> Option<Uniform> {
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let u = unsafe { glow_context().get_uniform_location(self.0, name) };
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if let Some(u) = u {
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Some(Uniform(u))
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} else {
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None
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}
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u.map(Uniform)
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}
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pub fn attribute_location(&self, name: &str) -> Option<Attribute> {
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let a = unsafe { glow_context().get_attrib_location(self.0, name) };
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if let Some(a) = a {
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Some(Attribute(a as i32))
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} else {
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None
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}
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a.map(|a| Attribute(a as i32))
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}
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}
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|
@ -805,7 +797,7 @@ impl Drop for MappedBuffer {
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unsafe {
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glow_context().unmap_buffer(self.target);
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}
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mem::forget(mem::replace(&mut self.inner, Vec::new()));
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mem::forget(std::mem::take(&mut self.inner))
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}
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}
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|
|
82
src/main.rs
82
src/main.rs
|
@ -631,53 +631,53 @@ fn handle_window_event<T>(
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use winit::event::*;
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match event {
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Event::MainEventsCleared => return true,
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Event::DeviceEvent { event, .. } => {
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if let DeviceEvent::MouseMotion {
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Event::DeviceEvent {
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event: DeviceEvent::MouseMotion {
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delta: (xrel, yrel),
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} = event
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{
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let (rx, ry) = if xrel > 1000.0 || yrel > 1000.0 {
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// Heuristic for if we were passed an absolute value instead of relative
|
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// Workaround https://github.com/tomaka/glutin/issues/1084 MouseMotion event returns absolute instead of relative values, when running Linux in a VM
|
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// Note SDL2 had a hint to handle this scenario:
|
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// sdl2::hint::set_with_priority("SDL_MOUSE_RELATIVE_MODE_WARP", "1", &sdl2::hint::Hint::Override);
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let s = 8000.0 + 0.01;
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(
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(xrel - game.last_mouse_xrel) / s,
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(yrel - game.last_mouse_yrel) / s,
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)
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} else {
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let s = 2000.0 + 0.01;
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(xrel / s, yrel / s)
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};
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},
|
||||
..
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} => {
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let (rx, ry) = if xrel > 1000.0 || yrel > 1000.0 {
|
||||
// Heuristic for if we were passed an absolute value instead of relative
|
||||
// Workaround https://github.com/tomaka/glutin/issues/1084 MouseMotion event returns absolute instead of relative values, when running Linux in a VM
|
||||
// Note SDL2 had a hint to handle this scenario:
|
||||
// sdl2::hint::set_with_priority("SDL_MOUSE_RELATIVE_MODE_WARP", "1", &sdl2::hint::Hint::Override);
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||||
let s = 8000.0 + 0.01;
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||||
(
|
||||
(xrel - game.last_mouse_xrel) / s,
|
||||
(yrel - game.last_mouse_yrel) / s,
|
||||
)
|
||||
} else {
|
||||
let s = 2000.0 + 0.01;
|
||||
(xrel / s, yrel / s)
|
||||
};
|
||||
|
||||
game.last_mouse_xrel = xrel;
|
||||
game.last_mouse_yrel = yrel;
|
||||
game.last_mouse_xrel = xrel;
|
||||
game.last_mouse_yrel = yrel;
|
||||
|
||||
use std::f64::consts::PI;
|
||||
use std::f64::consts::PI;
|
||||
|
||||
if game.focused {
|
||||
window.set_cursor_grab(true).unwrap();
|
||||
window.set_cursor_visible(false);
|
||||
if let Some(player) = game.server.player {
|
||||
let rotation = game
|
||||
.server
|
||||
.entities
|
||||
.get_component_mut(player, game.server.rotation)
|
||||
.unwrap();
|
||||
rotation.yaw -= rx;
|
||||
rotation.pitch -= ry;
|
||||
if rotation.pitch < (PI / 2.0) + 0.01 {
|
||||
rotation.pitch = (PI / 2.0) + 0.01;
|
||||
}
|
||||
if rotation.pitch > (PI / 2.0) * 3.0 - 0.01 {
|
||||
rotation.pitch = (PI / 2.0) * 3.0 - 0.01;
|
||||
}
|
||||
if game.focused {
|
||||
window.set_cursor_grab(true).unwrap();
|
||||
window.set_cursor_visible(false);
|
||||
if let Some(player) = game.server.player {
|
||||
let rotation = game
|
||||
.server
|
||||
.entities
|
||||
.get_component_mut(player, game.server.rotation)
|
||||
.unwrap();
|
||||
rotation.yaw -= rx;
|
||||
rotation.pitch -= ry;
|
||||
if rotation.pitch < (PI / 2.0) + 0.01 {
|
||||
rotation.pitch = (PI / 2.0) + 0.01;
|
||||
}
|
||||
if rotation.pitch > (PI / 2.0) * 3.0 - 0.01 {
|
||||
rotation.pitch = (PI / 2.0) * 3.0 - 0.01;
|
||||
}
|
||||
} else {
|
||||
window.set_cursor_grab(false).unwrap();
|
||||
window.set_cursor_visible(true);
|
||||
}
|
||||
} else {
|
||||
window.set_cursor_grab(false).unwrap();
|
||||
window.set_cursor_visible(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -547,7 +547,7 @@ impl Factory {
|
|||
ambient_occlusion: raw.ambient_occlusion,
|
||||
weight: raw.weight,
|
||||
};
|
||||
let elements = ::std::mem::replace(&mut raw.elements, vec![]);
|
||||
let elements = std::mem::take(&mut raw.elements);
|
||||
for el in elements {
|
||||
let all_dirs = Direction::all();
|
||||
for (i, face) in el.faces.iter().enumerate() {
|
||||
|
|
|
@ -1902,31 +1902,29 @@ impl Server {
|
|||
}
|
||||
|
||||
fn load_block_entities(&mut self, block_entities: Vec<Option<crate::nbt::NamedTag>>) {
|
||||
for optional_block_entity in block_entities {
|
||||
if let Some(block_entity) = optional_block_entity {
|
||||
let x = block_entity.1.get("x").unwrap().as_int().unwrap();
|
||||
let y = block_entity.1.get("y").unwrap().as_int().unwrap();
|
||||
let z = block_entity.1.get("z").unwrap().as_int().unwrap();
|
||||
if let Some(tile_id) = block_entity.1.get("id") {
|
||||
let tile_id = tile_id.as_str().unwrap();
|
||||
let action;
|
||||
match tile_id {
|
||||
// Fake a sign update
|
||||
"Sign" => action = 9,
|
||||
// Not something we care about, so break the loop
|
||||
_ => continue,
|
||||
}
|
||||
self.on_block_entity_update(packet::play::clientbound::UpdateBlockEntity {
|
||||
location: Position::new(x, y, z),
|
||||
action,
|
||||
nbt: Some(block_entity.clone()),
|
||||
});
|
||||
} else {
|
||||
warn!(
|
||||
"Block entity at ({},{},{}) missing id tag: {:?}",
|
||||
x, y, z, block_entity
|
||||
);
|
||||
for block_entity in block_entities.into_iter().flatten() {
|
||||
let x = block_entity.1.get("x").unwrap().as_int().unwrap();
|
||||
let y = block_entity.1.get("y").unwrap().as_int().unwrap();
|
||||
let z = block_entity.1.get("z").unwrap().as_int().unwrap();
|
||||
if let Some(tile_id) = block_entity.1.get("id") {
|
||||
let tile_id = tile_id.as_str().unwrap();
|
||||
let action;
|
||||
match tile_id {
|
||||
// Fake a sign update
|
||||
"Sign" => action = 9,
|
||||
// Not something we care about, so break the loop
|
||||
_ => continue,
|
||||
}
|
||||
self.on_block_entity_update(packet::play::clientbound::UpdateBlockEntity {
|
||||
location: Position::new(x, y, z),
|
||||
action,
|
||||
nbt: Some(block_entity.clone()),
|
||||
});
|
||||
} else {
|
||||
warn!(
|
||||
"Block entity at ({},{},{}) missing id tag: {:?}",
|
||||
x, y, z, block_entity
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -661,15 +661,12 @@ impl World {
|
|||
|
||||
let cpos = CPos(x, z);
|
||||
{
|
||||
let chunk = if new {
|
||||
if new {
|
||||
self.chunks.insert(cpos, Chunk::new(cpos));
|
||||
self.chunks.get_mut(&cpos).unwrap()
|
||||
} else {
|
||||
if !self.chunks.contains_key(&cpos) {
|
||||
return Ok(());
|
||||
}
|
||||
self.chunks.get_mut(&cpos).unwrap()
|
||||
};
|
||||
} else if !self.chunks.contains_key(&cpos) {
|
||||
return Ok(());
|
||||
}
|
||||
let chunk = self.chunks.get_mut(&cpos).unwrap();
|
||||
|
||||
for i in 0..16 {
|
||||
if chunk.sections[i].is_none() {
|
||||
|
@ -816,15 +813,12 @@ impl World {
|
|||
) -> Result<(), protocol::Error> {
|
||||
let cpos = CPos(x, z);
|
||||
{
|
||||
let chunk = if new {
|
||||
if new {
|
||||
self.chunks.insert(cpos, Chunk::new(cpos));
|
||||
self.chunks.get_mut(&cpos).unwrap()
|
||||
} else {
|
||||
if !self.chunks.contains_key(&cpos) {
|
||||
return Ok(());
|
||||
}
|
||||
self.chunks.get_mut(&cpos).unwrap()
|
||||
};
|
||||
} else if !self.chunks.contains_key(&cpos) {
|
||||
return Ok(());
|
||||
}
|
||||
let chunk = self.chunks.get_mut(&cpos).unwrap();
|
||||
|
||||
// Block type array - whole byte per block
|
||||
let mut block_types = [[0u8; 4096]; 16];
|
||||
|
@ -1015,15 +1009,12 @@ impl World {
|
|||
|
||||
let cpos = CPos(x, z);
|
||||
{
|
||||
let chunk = if new {
|
||||
if new {
|
||||
self.chunks.insert(cpos, Chunk::new(cpos));
|
||||
self.chunks.get_mut(&cpos).unwrap()
|
||||
} else {
|
||||
if !self.chunks.contains_key(&cpos) {
|
||||
return Ok(());
|
||||
}
|
||||
self.chunks.get_mut(&cpos).unwrap()
|
||||
};
|
||||
} else if !self.chunks.contains_key(&cpos) {
|
||||
return Ok(());
|
||||
}
|
||||
let chunk = self.chunks.get_mut(&cpos).unwrap();
|
||||
|
||||
for i in 0..16 {
|
||||
if chunk.sections[i].is_none() {
|
||||
|
|
Loading…
Reference in New Issue